NPC: Kell Bailoch
The unscrupulous assassin called Kell Bailoch is infamous across all of the Iron Kingdoms. Yet few claim to know the man and fewer still can claim to actually know what he looks like. In certain notorious circles, Bailoch is known as the man to call upon when you want someone eliminated, provided you have the coin.
A former Cygnaran rifleman and mercenary, Bailoch was once a member of the Talon Mercenary Company until such point as it was dissolved by the Cygnaran throne at the behest of the nation's military, and the remaining members of that company are the only people he calls friends. It is this network of associates that helps keep his enigmatic identity intact. Bailoch is always on the move, traveling from site-to-site and city-to-city, usually settling in one place for no more than a few days.
When Bailoch visits Corvis, the City of Ghosts, his friends Dando "the Bull" Kildair and Gajan--both former Talons--allow him to find sanctuary in the Falling Star's secret meeting room. Another ex-Talon and owner of Bodak's Blades, Hamil Bodak, sometimes allows the assassin to stay in one of the back rooms of one of his equipment shops.
Read more about Kell Bailoch in A Moment of Silence. The Rifleman prestige class can be found here.
Kell Bailoch, male human Ftr7/Rog3/Rfl3: CR 13; Size M (5 ft., 8 in. tall); HD 7d10+3d6+3d8+26; hp 95; Spd 30 ft.; AC 15 (touch 12, flat-footed 13); Atk military rifle +17, small pistol +14, short sword +14/+9/+4, dagger +14/+9/+4; Damage 2d8+5 military rifle, 2d4 small pistol, 1d6+2 short sword, 1d4+2 dagger; SA sneak attack +2d6, sniping shot x2 critical; SQ Evasion, uncanny dodge; SV Fort +11, Ref +10, Will +5; AL LE; Str 15, Dex 14, Con 15, Int 12, Wis 13, Cha 16
Languages Spoken: Cygnaran, Ordic
Skills & Feats: Alchemy +3, Balance +5, Bluff +8, Climb +5, Concentration +5, Craft (blacksmith) +3, Craft (carpentry) +7, Craft (gunsmith) +2, Craft (small arms) +12, Craft (weaponsmith) +8, Disguise +16, Escape Artist +5, Forgery +5, Gather Information +4, Hide +10, Intuit Direction +2, Knowledge (geography) +2, Jump +4, Listen +3, Move Silently +10, Search +2, Spot +10, Wilderness Lore +2; Dodge, Endurance, Exotic Weapon Proficiency (small arms), Far Shot, Mobility, Precise Shot, Point Blank Shot, Quick Draw, Rapid Shot, Shot on the Run, Track, Weapon Focus (rifle).
Possessions: Silence -- +3 silenced military rifle of distance, small pistol, short sword, dagger, gunner's kit, greatcoat, leather armor.
Traits: Silent, inconspicuous, thorough
Silence, +3 silenced military rifle of distance: Bailoch's rifle is a mechanika-enhanced weapon constructed by Vahn Oberen many years ago for the mission that resulted in the acquisition of the Witchfire blade. The rifle is actually encased in a permanent field of magical silence (caster level 7). Not only does it make no sound when it is fired, it can be soundlessly cocked and loaded and can even be dropped to the ground or any other surface with no noise whatsoever. Damage: 2d8+5 piercing, reload 2S/DC8, crit 19-20/x3, range 400 ft., 15 lb.
Parts of this document are Open Game Content released under the terms of the Open Game License. The OGC in this material consists of the NPC attributes and skills, and the portions of the equipment section that contains terms copyrighted to Wizards of the Coast. The rest of the material is not open game content, and is trademark and copyright 2001 Privateer Press LLC. Reproduction is prohibited without prior written consent.
Site contents copyright © 2000-2002 Privateer Press LLC. "d20 System," the d20 System logo, and "Dungeons & Dragons" are Trademarks owned by Wizards of the Coast and are used with permission.